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Old Aug 30, 2006, 01:43 PM // 13:43   #1
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Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Haven't played this with my guild yet, but I'm having some questions.

W/

Weapon Set 1
Vampiric 15%>50 Axe of Fortitude
Shield (+30 hp/-5 20%)

Weapon Set 2
Zealous 15%>50 Axe of Fortitude
Shield (+30 hp/-5 20%)

Weapon Set 3
Ebon 15%>50 Axe of Fortitude
Shield (+30 hp/-5 20%)

Strength: 10 (9+1)
Axe Mastery: 16 (12 +3 +1)
Tactics: 10 (9 +1)


Eviscerate*
Executioner's Strike
Bull's Strike
Protector's Strike
Healing Signet
Frenzy
Sprint
Resurrection Signet

W/

Weapon Set 1
Vampiric 15%>50 Hammer of Fortitude

Weapon Set 2
Zealous 15%>50 Hammer of Fortitude

Weapon Set 3
Ebon 15%>50 Hammer of Fortitude

Strength: 10 (9+1)
Hammer Mastery: 16 (12 +3 +1)
Tactics: 10 (9 +1)


Protector's Strike
Frenzy
Backbreaker*
Crushing Blow
Irresistable Blow
Rush
Healing Signet
Resurrection Signet

W/Me

Weapon Set 1
Vampiric 15%>50 Sword of Fortitude
Shield (+30 hp/-5 20%)

Weapon Set 2
Zealous 15%>50 Sword of Fortitude
Shield (+30 hp/-5 20%)

Weapon Set 3
Ebon 15%>50 Sword of Fortitude
Shield (+30 hp/-5 20%)

Strength: 9 (9+1)
Swordsmanship: 16 (12 +3 +1)
Tactics: 10 (9 +1)
Domination Magic: 5 (5)


Final Thrust
Sever Artery
Gash
Frenzy
"Charge!"*
Hex Breaker
Healing Signet
Resurrection Signet

Me/Mo

Weapon Set 1
+5 Energy Sword of Fortitude
Focus (20% recharge - Domination/+30hp)

Weapon Set 2
-5 Energy Sword of Fortitude
Focus (20% recharge - Domination/+30hp)

Weapon Set 3
Wand (20% recharge - Inspiration/20% fast cast - Inspiration)
Focus (20% recharge - Inspiration/+30hp)

Fast Casting: 9 (8 +1)
Domination Magic: 14 (12 +1 +1)
Illusion Magic: 3 (2 +1)
Inspiration Magic: 10 (9 +1)
Healing Prayers: 5


Blackout
Diversion
Drain Enchantment
Shatter Enchantment
Distortion
Expel Hexes*
Draw Conditions
Resurrection Chant

E/Mo

Weapon Set 1
+5 Energy Sword of Enchanting
Focus (20% recharge - Air Magic/+30hp)

Weapon Set 2
-5 Energy Sword of Enchanting
Focus (20% recharge - Air Magic/+30hp)

Energy Storage: 9 (8 +1)
Air Magic: 12 (10 +1 +1)
Earth Magic: 10 (9 +1)
Healing Prayers: 9 (9)
Protection Prayers: 3 (3)

(Insane attributes...)

Ether Prodigy*
Blinding Flash
Gale
Heal Party
Draw Conditions
Ward Against Melee
Ward Against Foes
Resurrection Signet

E/Mo

Weapon Set 1
+5 Energy Sword of Enchanting
Focus (20% recharge - Air Magic/+30hp)

Weapon Set 2
-5 Energy Sword of Enchanting
Focus (20% recharge - Air Magic/+30hp)

Energy Storage: 9 (8 +1)
Air Magic: 12 (10 +1 +1)
Healing Prayers: 9 (9)
Protection Prayers: 9 (9)

(More insane attributes...)

Ether Prodigy*
Blinding Flash
Aegis
Healing Breeze
Gale
Windborne Speed
Extinguish
Resurrection Signet

Mo/Me

Weapon Set 1:
+5 Energy Sword of Enchanting
Focus (+5 AL when enchanted/+45 hp when enchanted)

Weapon Set 2:
+5 Energy Sword of Enchanting
Focus (Energy +15/Energy Regeneration -1/+30 hp)

Weapon Set 3:
+5 Energy Sword of Enchanting
Focus (20% +1 Divine Favor/+45 hp) AND Shield (Physical Damage -2
while enchanted / Armor +10 vs. Slashing Attacks)

Weapon Set 4:
-5 Energy Sword of Enchanting
Focus (+25 hp/Armor -5/Energy -5)

Divine Favor: 16 (12 +(3) +1)
Protection Prayers: 10 (9 +1)
Inspiration Magic: 9 (9)


Guardian
Mend Condition
Reversal of Fortune
Protective Spirit
Contemplation of Purity
Inspired Hex
Divine Boon
Energy Drain*

Mo/Me

Weapon Set 1:
+5 Energy Sword of Enchanting
Focus (+5 AL when enchanted/+45 hp when enchanted)

Weapon Set 2:
+5 Energy Sword of Enchanting
Focus (Energy +15/Energy Regeneration -1/+30 hp)

Weapon Set 3:
+5 Energy Sword of Enchanting
Focus (20% +1 Divine Favor/+45 hp) AND Shield (Physical Damage -2
while enchanted / Armor +10 vs. Slashing Attacks)

Weapon Set 4:
-5 Energy Sword of Enchanting
Focus (+25 hp/Armor -5/Energy -5)

Divine Favor: 16 (12 +(3) +1)
Protection Prayers: 10 (9 +1)
Inspiration Magic: 9 (9)


Guardian
Mend Condition
Reversal of Fortune
Spirit Bond
Contemplation of Purity
Inspired Hex
Divine Boon
Energy Drain*

1) I don't have Shock on any warrior, opting for Protector's Strike instead. Should I drop Frenzy on one for Shock? It just isn't...well...I'm not too used to not having Shock.

2) I think the two elementalists are doing way too many things; I'm looking to drop some skills. Although if they are fine (which I really doubt) I'd keep them like that.

Ellys corrected once; any more comments?

3) I don't know about keeping the Domination mesmer as a /E for Gale, or switch to /Mo for a Resurrection Chant. (Done.)

Yeah. Need questions answered, and general tips/etc.

Last edited by LightningHell; Aug 31, 2006 at 02:56 AM // 02:56.. Reason: Layout
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Old Aug 30, 2006, 04:20 PM // 16:20   #2
Frost Gate Guardian
 
Join Date: Aug 2006
Guild: GUYS
Profession: E/
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Eles.

Draw conditions/ward against melee on a runner? O.o

Switch Shard storm for res sig

You could switch gale on the mesmer for draw conditions, and therefore freeing up the space for lightning orb, otherwise just switch gale for lightning orb

Energy storage is not really that important on a prodigy ele, consider dropping it down 1 or 2 on each ele and increasing air magic.

Consider taking off aegis, the ele will often be out of range.

The runner could do with a snare, either gale or ice prison would do well.


Hope i've helped, sorry if my post is a bit unclear, but basically you are trying to do too many things, ward against melee and aegis are wasted skills and attributes on the runner, while shard storm takes up too many attribs and takes up the place of res sig
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Old Aug 30, 2006, 06:33 PM // 18:33   #3
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Join Date: Feb 2006
Location: Switzerland
Profession: W/
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The overall build idea looks ok, character builds need some work though.

I would go with shock warriors, KD looks better than a spammable damage skill. Didn't play much with prot strike in GvG though. I really don't like Flesh of my flesh though, I'd run a hard rez on the mesmer.

Me/Mo with a hard rez and Power Drain instead of Gale for a bit more e-management looks ok.

The eles need a bit work IMO. I like the chain aegis, so this is what I'd suggest :

Flag Stand E/Mo :

10+4 Air Magic
8+1 Energy Storage
9 Protection Prayers
9 Healing Prayers

- Ether Prodigy*
- Lightning Orb
- Blinding Flash
- Gale
- Draw Conditions
- Aegis
- Heal Party
- Resurrection Signet

Runner E/Mo

9+3 Air
8+1 Energy Storage
8+1 Water
7 Protection Prayers
9 Healing Prayers

- Ether Prodigy*
- Deep Freeze
- Ice Spikes
- Ice Prison
- Blinding Flash
- Healing Breeze
- Aegis
- Extinguish


Attributes on the runner are a bit tight, there's probably a more efficient way, it's just a suggestion.
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Old Aug 30, 2006, 06:59 PM // 18:59   #4
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Location: MO
Profession: E/Mo
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Superiors on monks? ew. bring rez sig on warriors, flesh of my flesh causes warriors to lose a ton of efficiency by waiting so long to rez.

no shock makes me kind of sad.

why is hexbreaker on that warrior's bar, exactly? i'd rather see empathic removal there, personally, which will remove condition, hexes on both him and another.
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Old Aug 30, 2006, 07:04 PM // 19:04   #5
JR
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Quote:
Originally Posted by Thom Bangalter
why is hexbreaker on that warrior's bar, exactly? i'd rather see empathic removal there, personally, which will remove condition, hexes on both him and another.
Frenzy cancel.
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Old Aug 30, 2006, 08:01 PM // 20:01   #6
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Don't need Empathic with Expel Hexes anyway.
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Old Aug 30, 2006, 11:58 PM // 23:58   #7
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Quote:
Originally Posted by Thom Bangalter
Superiors on monks? ew. bring rez sig on warriors, flesh of my flesh causes warriors to lose a ton of efficiency by waiting so long to rez.
Which was why I was debating on removing that for ressig and putting the job to the Mesmer. Looks like it.

Superiors have ()s around them; I don't intend for them to be used much.

And yes, I know I have problems with the eles. They need a huge lot of work.

Removing Ward on the runner for Ressig.
Removing Draw Conditions on the runner for Gale (<3).
Removing Shard Storm on the first ele for Resurrection Signet.
Removing Flesh of my Flesh from Warriors.
Changing Me/E to Me/Mo for Draw Conditions and hard resurrection skill.

Have to rush off somewhere for the moment, will change original post later on.

Also, I'm sort of contemplating sticking Heal Party on the runner and kicking another skill to the other ele (basically a switch), since Aegis, Heal Party, and Extinguish are both radar-wide skills (?) and can be used more than other offensive skills for the runner.

The elementalists need more work.
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Old Aug 31, 2006, 12:11 AM // 00:11   #8
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You could always go for a sacce'd res chant on one of your eles for a hard res.
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